Dinos-TD is a tower defense game where you control an army of dinosaurs each with different abilities. You must defend against an onslaught from the enemy bugs! Draw enemy paths, destroy bugs, and upgrade and reposition your dinosaurs to get as far as you can into the enemy hoard!
A variety of terrains are designed, including open plains, dense forests, and rugged mountains. Each terrain affects the movement and combat effects of players and enemies.
Events
Dynamic events are designed, such as environmental traps (such as floods and meteorites) to increase tension and push players to respond to challenges in real time.
Paths
Multiple battlefield paths are planned to balance risks and benefits, allowing players to choose safe but longer routes, or high-risk shortcuts full of ambushes, adding depth to strategic decision-making.
Dino-TD Battlefield
A gameplay system combining tower defense and battlefield combat is designed. Players can deploy defense towers and arrange routes to create a unique hybrid game experience.
Tutorial Level Design Document
A design document for the tutorial level is produced, and each teaching link is planned in detail, introducing core mechanisms such as movement, interaction, and combat to players step by step to lower the learning threshold.
UI Design
A clear and intuitive user interface is designed, including health display, tutorial prompts, and operation buttons to ensure that the interface is simple and easy to understand, helping players focus on learning and game experience.