ACT Sharkman

This is my personal project, and it is still under development.
This boss fight is divided into three phases, each with its own unique challenges. In the first phase, the boss fights the player in its normal state, showing its basic attack mode, so that players can get familiar with its skills and mechanisms. When the boss’s health drops to 50%, it will temporarily flee the battlefield and summon three small guards to fight on its behalf. Each guard has different abilities, such as fast attacks, strong defenses, or area damage, forcing players to respond flexibly. When all guards are defeated, the boss will return with 50% health, but become more powerful, not only with enhanced attacks, but also with the possibility of performing new skills, adding extreme tension and challenges to the battle. The whole process allows players to feel the escalating rhythm of the battle through strong visual and sound feedback, and finally usher in a thrilling final showdown.

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