A Way Home
“A Way Home” is a game that combines horror elements with parkour gameplay. The core mechanic of the game revolves around how effectively the player can manage and control the character’s stamina bar. Players need to maintain a proper rhythm while progressing forward to avoid failure due to exhaustion.
In the game, managing the stamina bar is crucial. Players must balance the character’s movement speed while strategically using stamina to sprint or jump in order to dodge obstacles or escape pursuing dangers. The horror atmosphere intensifies the challenge of stamina management, requiring players to stay alert and adapt quickly to sudden scary events or rapidly changing terrain.
By skillfully controlling the stamina bar, players must find a balance between speed and endurance while remaining calm in the face of horror, ensuring they reach safety. Overall, this game cleverly integrates horror elements with parkour mechanics, providing a tense and thrilling experience for the player.
- In the 4 person team my contributions are